Submissions

Submit your abstract today to be a part of this ground-breaking conference! We would be truly honored by your participation.
To submit your abstract, or for more information, please visit the Abstract Submission page below.
We are very pleased to invite you to join us at the 27th CyberPsychology, CyberTherapy & Social Networking Conference, CYPSY27, which will take place on September 24 - 26 2024 at Arizona State University in Tempe Arizona, USA.
The conference will be on-site only (not virtual/online). 
 
Jointly organized by Arizona State University (Grace Center, Edson College; Human Systems Engineering; Arts, Media, and Engineering; Computational Neuropsychology & Simulation (CNS) Lab) and in collaboration with the Interactive Media Institute, this conference is an international networking and sharing platform for researchers, clinicians, policymakers, and funding agents to share and discuss advancements in the growing disciplines of CyberPsychology, CyberTherapy, and Social Networking.
 

Accepted papers will be published in the Annual Review of CyberTherapy and Telemedicine (ARCTT – ISSN: 1554-8716). ARCTT is one of the official journals of the International Association of CyberPsychology, Training, and Rehabilitation (iACToR). To be included in the ARCTT, registration by the presenter is required. The journal is published annually (once per year) by the Interactive Media Institute (IMI) - a 501c3 non profit organization, dedicated to incorporating interdisciplinary researchers from around the world to create, test, and develop clinical protocols for the medical and psychological community. ARCTT is an Open Access journal that does not charge readers or their institutions for access.

 
For more info, please visit this link: More Info

Submission Timeline

Feb - May 2024: Abstract submissions open for orals, posters, workshops, and symposia.
May 15th, 2024: Notification of acceptance/rejection of abstract.
June 15th, 2024: Submission of Full papers (optional) and signed documents.

Scope

The conference has a broad focus, such as,
  • Computational Sciences (Social, Clinical, Affective)
  • Virtual Humans
  • Virtual Standardized Patients
  • Virtual Reality
  • Augmented Reality
  • Mixed Reality
  • Artificial Intelligence
  • Computer Science
  • Engineering
  • Hologram Technologies
  • IoT
  • Technology for Physical and Mental Health
  • Clinical Psychology
  • Neuropsychology
  • Telehealth
  • Rehabilitation
  • Video Games
  • Games for Health
  • eHealth
  • Online Dating
  • Social Networks
  • Social Media
  • Marketing
  • Humanities
  • Arts, etc.