The Autonomy of Visual Kinesthesis in Virtual RealityOctober 19, 2016 Track: General We replicated the classic study of Lishman & Lee (1973) in virtual reality to determine factors of kinesthesis, the sense of self-movement. This sense can originate either visually or biomechanically. Our study shows that visual stimuli can produce an illusion of self-movement (called vection) rather easily, overriding biomechanical cues. We reproduced part but not all of Lishman & Lee's results. Speaker(s)
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