Effects of window size, presence, and view on the perceived spaciousness of a room using immersive virtual reality as a medium for experiment
October 19, 2016
This project explored the effects of the addition of a window on the perceived spaciousness of a room using virtual reality as a medium. The study used a Likert scale to measure qualitative responses and a blind-walking test to measure action-based responses. Twenty-nine different rooms were modeled and viewed by each participant.