WCET's 29th Annual Meeting
Power Up! Using Gameplay to Leverage Learning

Speaker: , Senior Instructional Designer, Texas A&M University
Speaker: , Instructional Designer, Triseum
Moderator: , VP, Design and Innovation, Learning Objects


Increasingly, educational research is examining how games can influence learning through the development of skills like problem-solving, communication, collaboration, and critical thinking. In this session, we will look at the various elements of game based learning such as collaboration, autonomy, purpose, competition, feedback, and scaffolding, that can help engage and motivate students.

Our session will begin with an onsite Augmented Reality game implementation on Wednesday and Thursday that all attendees can play. During the presentation session on Friday, we will show you how we implemented the game at the venue and discuss its applications in a classroom.

As a group, we will also explore how game based learning can be implemented using a variety of game formats, from commercial off-the-shelf games and serious games to practitioner authored games and open educational gaming resources. Prepare for a highly interactive session where you will explore firsthand games currently being used in classrooms and make inroads into creating your own games using free web-based game design tools. You will leave our session with a resource list to add to your toolkit.